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	<title>World of Chumm</title>
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	<description>honkloafs.</description>
	<lastBuildDate>Wed, 09 May 2012 10:27:42 +0000</lastBuildDate>
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		<title>Can your parrot sing opera?</title>
		<link>http://chumm.co.uk/opera-singing-parrot/</link>
		<comments>http://chumm.co.uk/opera-singing-parrot/#comments</comments>
		<pubDate>Wed, 09 May 2012 10:27:42 +0000</pubDate>
		<dc:creator>chumm</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://chumm.co.uk/?p=463</guid>
		<description><![CDATA[Thought you've seen everything? Think again. Menino the amazing singing parrot has mastered the art of opera! Watch Menino sing below!]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='height: 40px;'><fb:like href='http://chumm.co.uk/opera-singing-parrot/' layout='default' show_faces='false' width='400' action='like' colorscheme='light' send='false' /></div><p>Thought you've seen everything? Think again. Menino the amazing singing parrot has mastered the art of opera! Watch Menino sing below!</p>
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		<title>Lavender Town Syndrome</title>
		<link>http://chumm.co.uk/lavender-town-syndrome/</link>
		<comments>http://chumm.co.uk/lavender-town-syndrome/#comments</comments>
		<pubDate>Sat, 05 May 2012 22:31:30 +0000</pubDate>
		<dc:creator>chumm</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://chumm.co.uk/?p=454</guid>
		<description><![CDATA[I actually have a copy of the original audio in WAV format, totaling a huge 110mb! Analysing the data shows that it is a two-channel midi file, though this would only been noticeable with headphones on and there are some very odd parts within the music itself. I'll upload it sometime when my upload speed [...]]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='height: 40px;'><fb:like href='http://chumm.co.uk/lavender-town-syndrome/' layout='default' show_faces='false' width='400' action='like' colorscheme='light' send='false' /></div><address style="text-align: center;"><em></p>
<div id="attachment_458" class="wp-caption aligncenter" style="width: 310px"><a href="http://chumm.co.uk/wp-content/uploads/2012/05/1.jpg"><img class="size-medium wp-image-458 " style="border: 1px solid black;" title="Lavender Town " src="http://chumm.co.uk/wp-content/uploads/2012/05/1-300x245.jpg" alt="Lavender Town Syndrome" width="300" height="245" /></a><p class="wp-caption-text">Infamous, but was it really deadly?</p></div>
<p></em><em>I actually have a copy of the original audio in WAV format, totaling a huge 110mb! Analysing the data shows that it is a two-channel midi file, though this would only been noticeable with headphones on and there are some very odd parts within the music itself. I'll upload it sometime when my upload speed isn't abysmal. Anyway, here's the story:</em></p>
</address>
<p>During the first few days of the release of Pokemon Red and Green in   Japan, back in February 27, 1996, a peak of deaths appeared in the age   group of 10-15.</p>
<p>The children were usually found dead through  suicide, usually by  hanging or jumping from heights. However, some were  more odd. A few  cases recorded children who had began sawing off their  limbs, others  sticking their faces inside the oven, and choked  themselves on their  own fist, shoving their own arms down their throat.</p>
<p>The  few children who were saved before killing themselves showed  sporadic  behavior. When asked why they were going to hurt themselves  they only  answered in chaotic screams and scratched at their own eyes.  When showed  what seemed to be the connection to this attitude, the  gameboy, they  had no response, but when combined with either Pokemon  Red or Green, the  screams would continue, and they would do their best  to leave the room  it was located in.</p>
<p>This confirmed the authorities suspicion that  the games, somehow, had a  connection to these children and the deaths.  It was a strange case,  because many children who had the same games did  not show this  behavior, but only a few. The police had no choice but to  pursue this,  since they had no other leads.</p>
<p>Collecting all the  cartridges these children had purchased, they kept  them sealed away as  strong evidence to look over later. They decided  the first thing to do  was to talk to the programmers themselves. The  first person they met was  the director of the original games, Satoshi  Tajiri. When told about the  deaths surrounding his games, he seemed  slightly uneasy, but admitted  nothing. He lead them to the main  programmers of the game, the people  responsible for the actual content.</p>
<p>The detectives met Takenori  Oota, one of the main programmers of the  game. Unlike Satoshi, he did  not seem uneasy, but very kept. Explaining  that it was impossible to use  something like a game to cause such  deaths, and also bringing up the  point that not all the children were  affected, he brushed it off as some  kind of odd coincidence or mass  hysteria. It seemed like he was hiding  something, but he wasn"t giving  way. Finally, he did say something  interesting.</p>
<p>Takenori had heard a rumor going around that the  music for Lavender  Town, one of the locations in the game, had caused  some children to go  ill. It was only a rumor, and had no real definite  back up, but it was  still something to look into.</p>
<p>He directed the  detectives to Junichi Masuda, the music composer of the  series. Masuda  had also heard of these rumors, but again said they had  no evidence that  his music was the cause. Even to prove a point he  played the exact song  from the game completely through with no effects  to anyone, the  detectives nor Masuda himself, feeling anything  different or odd.  Although they still had their suspicions of Masuda  and the music of  Lavender town, it seemed they had reached another dead  end.</p>
<p>Going  back to the cartridges they had seized from the homes of the  children,  they decided to take a slightly more direct look at the  games. They knew  that it was these games that gave the children the ill  effects, so they  took extreme caution. Popping in the cartridge and  turning the console  on, the game screen booted. The title screen  appeared, and the option to  continue or create a new game appeared.</p>
<p>When they chose to  continue the game, stats of that game appeared. They  saw the names of  the children who had played, usually "Red" or another  simple name.  However, the interesting thing was the time played and  the number of  Pokemon they owned. On every game, the time was very low,  and all of  them had only a single Pokemon in their inventory. They  came to the  stunning reality that it could not have been the music from  Lavender  town that had caused such ill effects in the children, since  it was  impossible to reach that part of the game in such small amount  of time  and with only one Pokemon in their inventory. This brought them  to the  conclusion that something early on in the game had to be the  cause.</p>
<p>If  it wasn"t the music, nor the title screen, it had to be something   within the first few minutes of the game itself. They had no choice but   to turn off the game now and go back to the programmers. Asking for a   list of all the programmers from Takenori, they found, surprisingly,   that one of the programmers had committed suicide shortly after the game   was released. His name was Chiro Miura, a very obscure programmer who   had provided very little for the game. Even more interestingly, he had   requested his name did not appear in the credits of the game, and so it   was not.</p>
<p>Looking over the evidence found at Chiro"s apartment,  they found many  notes written in bold marker. Most of it was crumbled,  or marked out,  making it very difficult to read. They few words they  could find in the  mess was "Do not enter", "Watch out" and "COME FOLLOW  ME" in bold. The  detectives were unsure what these meant, but knew they  had to have a  connection. Further searching, they discovered Chiro was  good friends  with one of the map designers, Kohji Nisino, and this was  probably the  only reason Chiro had given a part in making the game.</p>
<p>Kohji  Nisino, since the release of the game, had locked himself in his   apartment, barely leaving in the dark of night to fetch anything he   might need. He told his friends and family he was mourning for his dear   friend Chiro, but they didn"t believe this, since Nisino had locked   himself up the day the game was put in stores, a few days before Chiro   had killed himself.</p>
<p>It was troubling, but the authorities finally  persuaded Nisnino to sit  down and speak with them. He looked as if he  hadn"t slept in days, dark  rings under his eyes. He stunk, his nails had  grown black and his hair  was greasy, sticking to his forehead and neck.  He spoke in stutters  and murmurs, but at least he had something to say.</p>
<p>When  asked if he knew anything about the children who had died after   exposure of the game and if it had any connection to the game, he   answered them seemingly carefully, choosing his words thoughtfully   before answering. He told them that his friend Chiro had an interesting   idea with the game, something he had wanted to try since he heard the   project was starting. Nisino himself knew Takenori, the director and   main programmer, for a long time, so he could easily get a mediocre   programmer in on the project with a little persuasion. It seemed Chiro   had convinced Nisino to get him in on the project, and it had worked.</p>
<p>The  detectives knew they were on to something. This unknown obscure   programmer, Chiro, had to have something to do with it, something...   They asked what Chiro"s idea was, why he wanted so badly to have a part   in making this children"s game. Nisino told them that Chiro never told   him much about it, other than a few details every now and then. He   wanted to insert a special Pokemon in the game, one completely different   from all the others. It would serve as an extra, a kind of out of  place  thrill for the player. It wasn"t, however, Missing No. It  couldn"t be.  With the gameplay time recorded on the cartridges, it was  impossible for  the children to have time to meet that Pokemon.</p>
<p>Nisino,  throughout the entire conversation, seemed to break down even  more with  every question. The detectives pushed him more and more,  searching  through his mind for any and every scrap of knowledge this  man had no  game and Chiro... and Chiro"s intentions...</p>
<p>It was when they  asked about the notes found in Chiro"s home that he  snapped. From under  the couch Nisino was sitting on he whipped out a  pistol, pointing it  straight at the police while backing away a few  steps. Then, just as  quickly, he brought the pistol to his face.</p>
<p>"Don"t follow me..."  muttered Nisino as he stuck the pistol in his  mouth and pulled the  trigger. It was too quick for the police to react.  It was done. Nisino  had killed himself, repeating slightly differently  what was written on  one of Chiro"s papers...</p>
<p>It seemed all leads had finally died.  The team who had created this  original game were splitting up, becoming  harder to find. It was as if  they were keeping a secret. When the police  finally managed to talk  with anyone who had parts in the game, even the  obscure character  designers or monster designers, it seemed they had  nothing of interest  to say. Most of them didn"t even know Chiro, and the  few who did only  seen him once or twice working on the game itself.  Throughout all of  this the only confirmation they had was that Chiro was  indeed the one  who had worked on the very early parts of the game.</p>
<p>It  had been a couple of months after the original children suicides and   the death rate had dropped dramatically. It seemed that the game was  no  longer giving any ill effects to any children. The call back of the   games that was planned was canceled, since it seemed the game was no   longer harming any children. They had began to think that maybe Takenori   was right and it was all just a very odd coincidence or mass   hysteria... Until they received the letter.</p>
<p>It was given to one  of the detectives himself, quite directly out on  the street. It was a  woman who gave him the note, a very frail, thin,  sick looking thing. She  gave him the letter quickly, telling him it was  something he needed to  see, and without waiting for a response or  another word, she disappeared  into the crowd. The detective brought it  to his office, and calling the  others in, he brought it out and read it  aloud.</p>
<p>It was a letter  written by Chiro himself, but it wasn"t one found at  his apartment. They  had throughly searched and cleared out the place,  so wherever this  letter had come from, it wasn"t kept at his home. It  was signed to be  given to Nisino. It started off quite formal, a hello,  how are you,  regards to the family, and such. After one or two of  these normal  paragraphs, they reached a section that requested Nisino  to get him into  the game team, to get him a programming position in  Pokemon Red and  Green.</p>
<p>As the letter continued, the handwriting seemed to grow  more jittery.  He talked about a glorious idea he had, a way to program  something  unseen in any game before. He said it would certainly  revolutionize not  only the gaming industry, but everyone. He went on to  say that it was a  very simple procedure to program this idea into the  game. He did not  even have to add any foreign programming, but could use  what was  already given in the game itself. This would, the detectives  agreed,  make it impossible to notice any obscurities in the programming  itself.  It was a perfect way to hide whatever this was.</p>
<p>The  letter ended abruptly. There was no goodbye, no say hi to the  family, no  write back, or thank you. Nothing like that. It was just his  name,  written hard in the letter where the paper almost broke through.  It was  only his name. "Chiro Miura."</p>
<p>This was the nail in the coffin for  the detectives. They had no more  suspicion about the cause. Chiro had  programmed something into the  early parts of the game, something  maddening. To further increase this  streak of success, they discovered  that the programming team had worked  in pairs, even Chiro himself. He  had worked with another programmer,  Sousuke Tamada.</p>
<p>If anyone  knew what the secret in this game was, Sousuke Tamada would  be the man.  This was their final hope of unraveling this mystery once  and for all.</p>
<p>They  learned Sousuke had provided a lot of programming to the game, and   seemed to be an average, good guy and worker. They were easily allowed   into his home, a fair place, and they entered his living room where  they  sat. Sousuke did not sit, however. He stood by the window of the  second  story floor, looking out onto the busy street. He was smiling a  little.</p>
<p>There  is no direct witnesses to the events that followed. The only  thing from  this conversation that remained was found on a voice  recorder sitting  on the table in front of the two detectives assigned  to talk to Sousuke.  What follows is the unedited recording:</p>
<p>"Sousuke Tamada, what  part did you have in the games Pokemon Red and Green?" asked the first  detective.</p>
<p>"I was a programmer." His voice was light, friendly,  almost too friendly. "That"s all."</p>
<p>"Am I right in knowing that  the programmers working on the game worked in teams?" asked the  detective.</p>
<p>One could hear the voice of feet moving on the floor  slightly. "You would be right," said Sousuke after a moment of silence.</p>
<p>"And  your partner, his name was--" The detective was quickly cut off by  Sousuke eerie voice.</p>
<p>"Chiro Miura... That was his name. Chiro  Miura."</p>
<p>Another silence. It seemed the detectives were a little  uneasy about  this man. "Could you tell us if Muira ever acted strange at  all? Any  particular behaviors you observed while working with him at  all?"</p>
<p>Sousuke answered them. "I don't know him that well, really.  We didn"t  meet up frequently, only every once in a while to trade data,  or when  the entire group was called up for a meeting... That"s the only  times I  really ever saw him. He acted normal, as far as I could tell.  He was a  short man, and I think this affected his consciousness.. He  acted  weaker than any other man I met. He was willing to do a lot of  work to  gain recognition, this I do know. I think..."</p>
<p>Silence.  "Yes?" asked the detective, pushing for him to continue. "You think  what?"</p>
<p>"I think he was a very weak man. I think he wanted to  prove himself  regardless of this point... I think he wanted to make  himself known for  something special, something that would make people  forget about the  way he looked and pay attention to the powerful mind  that lay inside  his skull.. Unfortunately for him, however.. heheh.. He  didn"t have  much of a mind to back up that reasoning."</p>
<p>"Why do  you say that?" asked the second detective.</p>
<p>"Well it"s the simple  truth," answered Sousuke quickly. His feet could  be heard moving across  the tiled floor. "He was nothing special, even  if he wanted to believe  so. You can"t become greatness, even if you  believe it. It's  impossible... Somehow, I think Chiro knew this  himself, somewhere deep  in there, he knew it."</p>
<p>The detectives were silent again, not sure  how to steer the  conversation. After a moment, they continued. "Can you  tell us what  Chiro"s part of the game was? What did he work on  exactly?"</p>
<p>Sousuke answered more quickly than before. "Nothing... I  mean, nothing  important. He worked on some obscure parts of the  beginning of the  game." A pause, then a little more information. "It was  Oak"s part to  be exact. He worked on some of Oak"s parts... When he"s  seen first, you  see.."</p>
<p>"What else?" pushed the police. They could  hear it in Sousuke"s voice.  He knew something. "We know you know about  the children and the deaths.  We know it was Chiro who did it. He  programmed something in the game."</p>
<p>"What are you implying?" asked  Sousuke. It sounded like he was trying to maintain his voice.</p>
<p>"We"re  implying that since your his partner, if you"re hiding something  from  us then you could just as much be responsible for those  children"s  deaths as Chiro is himself!"</p>
<p>"You can't prove anything!" Sousuke  shouted.</p>
<p>"Tell us what Chiro did to the game!" they shouted back.</p>
<p>"WHAT  I TOLD HIM TO."</p>
<p>Silence. Complete silence.</p>
<p>"You want to  know, huh?" asked Sousuke finally, breaking the eerie  silence, but  replacing it with his voice. "You want to know what is  this all about?  Chiro was an idiot. He"d do anything for a bit of  attention, anything at  all. He couldn"t program worth a **** either.  The one thing he  could do, however, was be manipulated. You could tell  him what to do,  and he"d do it. He wouldn"t even question it, he"d do  it. Just to hear  that "thank you" when you received the finish product,  that was his  reasons. That"s all he wanted."</p>
<p>Two clicks from the detective"s  guns could heard.</p>
<p>"I could control his flawlessly. He"s a lot  like Takenori... Of course  none of you knew this, but I was the one who  brought up the idea of the  game, the idea of the entire operation. I  just told the fellow what to  do, and he followed me without doubt. He  knows nothing, just like  Chiro."</p>
<p>A sound of a window opening  could be heard, follow by the detectives.</p>
<p>"Don"t move or we"ll  shoot!"</p>
<p>"Let me tell you about a mechanic in the game," continued  Sousuke. His  voice was more rushed, but it still held that slyness.  "Consider it a  hint, alright? If you walk around in grassy areas enough a  Pokemon will  appear, and you"ll have the chance to go into battle with  it. It"s a  necessary part of the game overall, you see?"</p>
<p>"Step  away from the window! We won"t warn you again!"</p>
<p>"At the start of  the game you have to walk into the grassy area before  Oak appears and  you receive your first Pokemon, understand me? Under  normal  circumstances, it was programmed that even though you"re in a  grassy  area, no Pokemon will spawn... I made it different. I  manipulated that  Chiro, told him what to put in the program, gave him  all the  instructions on how to do it, and he did it flawlessly. It"s  rare, but  it can happen.. Stepping into that grass, one can spawn..."</p>
<p>"Sousuke,  we don"t want to shoot!"</p>
<p>"Shoot me?" asked Souske, laughing at  the same time. "Shoot ME? You"re  as dumb as Chiro was! Once he found out  the truth, he had to end it! It  was his fault after all! He shot  himself because of it! If you"re so  determined to finish that case of  yours, if you want to know, play the  damn game for yourself! Roll the  wheel, and who knows? Maybe you"ll  learn the secret for yourself!"</p>
<p>A  shot could be heard, loud enough to distort the audio. Sounds of   screaming, murmuring could be heard. The table the recorder was on   crashed. Ear shattering distortions. Silence. Then laughing. Sousuke was   laughing, and then words. "Come follow me... Come follow me..." And   then nothing.</p>
<p>The recorder continued to record until the tape ran  out. There was  nothing else on it. The police arrived on the scene  quickly, and to  their horror they discovered Sousuke and the two  detectives dead. They  had all been shot, but not after struggling. The  detectives had been  shot multiple times, at least ten each, before dying  after being shot  in between their eyes. Sousuke himself had clearly  died of two shots to  his chest, straight through the heart.</p>
<p>This  game was causing a massacre. At least a hundred children were  dead.  Nisino, the unexpecting friend, dead. Chiro, the manipulated toy,  dead.  The two detectives, dead. And now, even the creator, the cause  of this  atrocity, Sousuke, dead. This game was stretching far over it"s  original  intentions. It was killing anyone and everyone who got  involved.</p>
<p>The  lead detective had decided to put this case away. He man who  committed  the crime was dead, so there was no longer any reason to  continue the  case. All evidence, all the cartridges, all the notes, all  the letters,  they were locked away, kept in the darkness where they  belonged. There  were talks about the entire thing, small conversations  every now and  then, but over the years even these began to fade away.  Eventually, the  case was only a memory in the minds of those who  experienced it first  hand.</p>
<p>Ten years passed. February 27, 2006 was the date. The lead  detective,  the man who locked away the original evidence ten years  previous, was  reminded of the awful event that occurred. Although he was  no longer in  the force, he still had access to files and was helped  when he could.  The reminder of the event caused him to look back, to  open the sealed  container that held all the evidence collected.</p>
<p>He  read through the letters and the notes. He remembered the woman who  had  appeared to him on the street that one day and handed him that  letter  that lead to the change of the entire case. He wondered who she  was, and  where she had come from. Perhaps she was Chiro"s mother... or  maybe  Sousuke's. It was far too late to pursue any of this. Far too  late..</p>
<p>Sealing  the container again, he saw a second one directly behind it.  Pulling it  out, he read the note on top of it. "Evidence #2104A" He  opened it up,  and looked inside. Filling the container were exactly 104  Pokemon Red  and Green cartridges, each one in perfect condition,  untouched since the  day they had last checked them ten years ago.</p>
<p>He reached in and  pulled one out, Pokemon Red. He hadn"t seen one in a  long time. He  didn"t know what he thought next, but he reached in his  desk and pulled  out an old Gameboy. He received it a long time ago, but  it still worked.  It was his son's, but he had died a few years ago.  His wife was gone  too. That was then though. Popping in the cartridge  in the back of the  Gameboy he turned on the system.</p>
<p>The title screen. Then the  option to continue or start a new game.  "Tanaka." That was the child"s  name, the one who played it first. He  was probably dead, along with all  the others. He pressed New Game, and  started a new game. It was normal,  average. He walked around, talked to  his mother, went outside. He  started walking towards the grass.</p>
<p>In his head, he could still  hear Sousuke"s words. Even though he was  not there, even though he had  never seen the man in his life, he could  still see him, hear him. "Come  follow me."</p>
<p>He was getting closer and closer, only a step or two  away.</p>
<p>"Roll the wheel, and who knows? Maybe you"ll learn the  secret for yourself!"</p>
<p>He entered the grass. The screen did  nothing at first. Nothing at all.  It just sat there, and so did the  detective, completely frozen, as if  time had stopped just for them. The  screen went black. and then lit up  again, the iconic green background  with black text appearing.</p>
<p>The lead detectives weary eyes grew  wide. He couldn"t help but read out what was there in front of him.</p>
<p>"Come  follow me, come follow me, come follow me. I miss you dad, I miss you  my husband, I miss you so much."</p>
<p>Tears formed in his eyes,  falling down his cheeks. Screens and screens  of text appeared and he  rapidly clicked the A button to continue it. It  was his wife and his  child. They were speaking to him, calling to him,  crying with him. They  wanted to see him, they loved him, he loved  them.</p>
<p>"I love you  too," muttered the man in a hoarse, scratching voice.</p>
<p>"Come  follow me, become new again. We want to see you and hold you, and be  with you forever and ever and ever and ever."</p>
<p>"AND EVER AND  EVER..."</p>
<p>"Don"t stay away. You can see us too.. We miss you..  Come follow me. We love yo--"</p>
<p>A black screen. The detectives eyes  grew wide, his jaw dropping. The  screen lit back up, and Oak was  leading him out of the grass. "Come  follow me," said Oak.</p>
<p>"NO!"  shouted the man, dropping the game onto the floor. He quickly  fell  forward, reaching for it, bringing the screen back to his face.  "Bring  them back, bring them back to me!" The game continued on as  usual, not  responding to the detective at all. "My wife, my child,  listen to me!  Bring them back to me, I said!"</p>
<p>Voices... He heard voices,  hundreds of voices. He turned around from  his seat, looking behind him,  and standing in his small room were  children, many children. Some had no  eyes, some had rings around their  throats, some were burned all across  their body. They were screaming,  reaching towards him.</p>
<p>"Bring  back my mommy, bring back my daddy, bring back my pet!" they all   screamed out, reaching for the game, their mouths agape with horror  and  pain. "I don"t want them to go away, bring them back to me, bring  them  back to me!"</p>
<p>"No!" shouted the detective. "It"s mine! My family  is here, don"t touch it!" Horror was across his face.</p>
<p>"Come  follow me..." said a voice. The lead detective looked over, and  in the  corner of his room, next to an old desk, was Sousuke. He stood  in the  corner, tall, handsome, clean. A smile was on his face,  stretching  across his face. "Come follow me..."</p>
<p>The lead detective jumped  up, stepping back, trying to force away the  children crawling towards  him, reaching out for the game held tightly  within his hands. "Wh-what"s  going on here!? What"s going on!? Where is  my family!?"</p>
<p>Sousuke  smiled generously. "I"ll show you. I"ll help you get away from  them, you  see? Just follow me." Sousuke reached down, and opened a  drawer on the  old desk. The lead detective, pushing through the crowd  of children,  trying to get away, looked inside.</p>
<p>Siting there, covered with  dust, was his old gun from when he was on  the force. He had not used  that gun in many years and had put it away,  not wanting to remember the  things he had to do with it. But right now  he didn"t see it as something  that caused pain or that killed. It was  shining, it was light. It was  something that could set him free.</p>
<p>"Just follow me," said  Sousuke, picking up the gun and putting it in  the lead detectives hand.  He formed his hand to hold the gun, then  brought it up to his temple.  "Just pull the trigger. That"s all."</p>
<p>The lead detective turned  around. The children were crawling at him,  grabbing his legs and pulling  at him. They reached for the game. He  turned back towards Sousuke, and  smiled.</p>
<p>"My family... I"ll follow you." He pulled the trigger.  Bang. His brains spread the wall as he fell to the ground, dead.</p>
<p>It  was a few days before the body was discovered. It lay on the floor,   blood everywhere. In one hand held an empty gun, and in the other was a   classic Gameboy with Pokemon Red on the back. The battery had long  died,  and only an empty, black screen was left.</p>
<p>This was the final  murder that the remaining authorities would allow.  The last detective  who was ever a part of this case personally carried  all 104 cartridges  away, and burned them all, making sure not a single  one survived. There  would taunt no more.</p>
<p>However, this is not the end of the story.  The code was said to have  survived, and was even passed on to other  language versions of the  games. If you have an old Pokemon game, you can  place the cartridge in  the back of the classic Gameboy, turn on the  system, and roll the wheel  who knows? Maybe you'll learn the secret for  yourself.</p>
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		<title>VVVVVV - Review of a VERY awesome game..</title>
		<link>http://chumm.co.uk/vvvvvv-review-of-a-very-awesome-game/</link>
		<comments>http://chumm.co.uk/vvvvvv-review-of-a-very-awesome-game/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 09:43:25 +0000</pubDate>
		<dc:creator>chumm</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://chumm.co.uk/?p=351</guid>
		<description><![CDATA[VVVVVV - A very AWESOME game      VVVVVVV (That's 6 v's) is a game created by Terry Cavanagh that follows the adventure of Captain Viridian as he saves the rest of his crew from impending doom after his ship started to malfunction! It is reminiscent of the consoles of the past, the unique retro [...]]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='height: 40px;'><fb:like href='http://chumm.co.uk/vvvvvv-review-of-a-very-awesome-game/' layout='default' show_faces='false' width='400' action='like' colorscheme='light' send='false' /></div><p style="text-align: center;">
<h1 style="text-align: center;"><strong>VVVVVV - A very AWESOME game<br />
</strong></h1>
<p> </p>
<div id="attachment_356" class="wp-caption aligncenter" style="width: 170px"><a href="http://chumm.co.uk/wp-content/uploads/2011/08/index1.jpg"><img class="size-full wp-image-356" title="Captain_Veridian" src="http://chumm.co.uk/wp-content/uploads/2011/08/index1.jpg" alt="cpt-verdian!" width="160" height="160" /></a><p class="wp-caption-text">You play as Captain Veridian!</p></div>
<p> </p>
<p> VVVVVVV (That's 6 v's) is a game created by Terry Cavanagh that follows the adventure of Captain Viridian as he saves the rest of his crew from impending doom after his ship started to malfunction! It is reminiscent of the consoles of the past, the unique retro aesthetic blended with the vibrant colours creates a very beautiful game. The music created by Souleye matches the mood and feeling of the game perfectly, with old 8-bit tunes such as Positive Force and Potential for Anything.</p>
<p>The core game play focuses on a simple mechanic that involves switching gravity. You will only use 4 buttons in the game - but don't let that fool you, it's frustratingly difficult much like Super Meat Boy or I want to be the Guy. You cannot switch gravity in the air, which means you have to time and plan out how to progress through a room which is conveniently sprawling with nasty spikes! One hit, you die. But don't fear! You start again at the last checkpoint (which there is plenty of in this game). The difficulty is spot on. Where Terry gives you a challenging room, there is often a checkpoint nearby to ensure you can jump right back in.  </p>
<p>Feel the game is too hard? Well you can also collect trinkets! These trinkets are littered across the map in hard-to-reach areas and serve as the only collectable in the game. Some of the most impossibly frustrating rooms are purely based around getting them (Veni, Vidi, Vici springs to mind..) and once all collected you unlock new modes!<br />
There are a number of different modes to be unlocked, some of them can be unlocked by completing the game quick, some unlocked by getting hardly any deaths and some unlocked via trinkets. The hardest mode to note is the 'no-death' mode, good luck with that!</p>
<p>Terry has given out tools for people to create their own maps and adventure. VVVVVV already comes with a few included player levels (even Notches!) and you can easily download other peoples creations from the internet to play. Though, this feature could be expanded on in the future as there is no in-game browser for these. Player levels are even more punishing than the original game, so I'd leave them to last if you want to stay the slightest bit sane!</p>
<p>The downsides is that although this game brings a brilliantly unique concept, the length is disappointing. Although this can be remedied by the addition to player-created maps, it would of been nice for a slightly longer game. Overall, if you don't own this game then I'd highly advice you to go buy it! It has been available to purchase from Steam and 3DS store (In North America at the moment) - you won't regret it!</p>
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		<title>Is it a scam? &#124; Giffgaff</title>
		<link>http://chumm.co.uk/isgiffgaffascam/</link>
		<comments>http://chumm.co.uk/isgiffgaffascam/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 09:03:08 +0000</pubDate>
		<dc:creator>chumm</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://chumm.co.uk/?p=401</guid>
		<description><![CDATA[Is it worth it? Thank you and welcome to my first review! I will be reviewing the new mobile phone network GiffGaff that has seemingly sprung up recently. GiffGaff is a sim only phone network provider. What does this mean to you? If your phone is unlocked, you can simply pop their sim card in [...]]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='height: 40px;'><fb:like href='http://chumm.co.uk/isgiffgaffascam/' layout='default' show_faces='false' width='400' action='like' colorscheme='light' send='false' /></div><p><center><img src="http://www.innovatrs.com/wordpress/wp-content/uploads/2011/03/Giffgaff.jpg" alt="giffgaff image" width="200" height="50%" /><br />
<em>Is it worth it?</em></center></p>
<p>Thank you and welcome to my first review! I will be reviewing the new mobile phone network GiffGaff that has seemingly sprung up recently.</p>
<p>GiffGaff is a sim only phone network provider. What does this mean to you? If your phone is unlocked, you can simply pop their sim card in and start using it! This is good news on people who are lucky enough to have unlocked phones (I bought and use a cheap one from ebay, suits me) but if you are unlucky enough not to have one, Giffgaff offer a service called <a href="”http://giffgaff.com/unlock”">Unlockpedia</a> that helps you get under way to unlocking your phone! So enough of the waffle, here’s the question you’ve been waiting for:</p>
<h1>So is GiffGaff a scam?</h1>
<p>Nope. Not at all. Giffgaff offers mostly cheaper prices than other networks and don’t bog you down with 24-month contracts, hidden terms and conditions and stuff. It’s finally a mobile phone network provider that doesn’t bog you down with silly hidden charges and hundreds of tarrifs. They have one set tarrif that is cheap, reliable and not over the top. The real thing that makes them stand out is their unique system of GiffGaff goodybags.</p>
<p>What are giffgaff goodybags? Miniature sized packages that let you choose how you want to use your phone. Want to text? Top up £5 and you can choose the unlimited texts goodybag and receive unlimited texts with your top up. Maybe you love to surf the internet, so topping up £10 will get you unlimited internet, unlimited texts, unlimited giffgaff to giffgaff calls and 200 minutes. I’m not trying to sound like a salesmen, but compare these prices to other providers.</p>
<p>So far giffgaffs coverage seems to be better than my o2 coverage. I’m guessing this will depend on where you live but I’ve managed to get a good signal from everywhere I’ve been so far. The only problem I’ve had is that giffgaff doesn’t like to send me delivery reports, though this may just be my phone, it really is a small annoyance.</p>
<p>The overall giffgaff community is very helpful and helping out on the community can earn you points. These points are for giffgaffs payback system, where you can refer people to their service and they will literally pay you money. They allow you to either use the money as credit for your phone, paypal (over £10 only) and donate to charity. This system can be effective if you have a few friends and feel like getting something extra out of your network. The only downside is that giffgaff only pays out twice a year. So don’t be expecting a monthly income from this.</p>
<p><strong>Conclusion</strong></p>
<p>Giffgaff is NOT a scam. Is giffgaff any good? Heck yes! Infact, it’s a very good network provider for your phone. It looks like I’ll be using them for my primary provider at the moment. Feel free to order a sim straight to your door by clicking here, it’ll be worth it! <a href="”http://giffgaff.com/orders/affiliate/chumm”"> Get giffgaff today!</a></p>
<p><a href="http://giffgaff.com/orders/affiliate/chumm" target="_blank"><img src="http://giffgaff.com/banner/06_250x52.png" alt="Get a free Giffgaff Sim" width="250" height="52" /></a></p>
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		<title>Andrew and Andrew</title>
		<link>http://chumm.co.uk/andrew-and-andrew/</link>
		<comments>http://chumm.co.uk/andrew-and-andrew/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 08:19:17 +0000</pubDate>
		<dc:creator>chumm</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://chumm.co.uk/?p=389</guid>
		<description><![CDATA[A budding new website has emerged named Andrew and Andrew. This website shows the world how it is to be an Andrew; The life, the challenges and more. They have things such as picture of the day, their own personal blogs and the weather forcast. Although small, I helped start with website and it is [...]]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='height: 40px;'><fb:like href='http://chumm.co.uk/andrew-and-andrew/' layout='default' show_faces='false' width='400' action='like' colorscheme='light' send='false' /></div><p>A budding new website has emerged named Andrew and Andrew.</p>
<p>This website shows the world how it is to be an Andrew; The life, the challenges and more.</p>
<p>They have things such as picture of the day, their own personal blogs and the weather forcast. Although small, I helped start with website and it is already getting 100's of visitors a day.</p>
<p>So feel free to visit <a href="http://www.andrewandandrew.info">Andrew and Andrew</a> today!</p>
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		<title>Helpful GoDaddy Promo Codes!</title>
		<link>http://chumm.co.uk/helpful-godaddy-promo-codes/</link>
		<comments>http://chumm.co.uk/helpful-godaddy-promo-codes/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 20:55:23 +0000</pubDate>
		<dc:creator>chumm</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://chumm.co.uk/?p=377</guid>
		<description><![CDATA[Hey guys, so I've been buying a number of domains recently for a few projects I have lined up in the not-so-distant future. So I've used GoDaddy special promo codes to get some money off the orders. When you're on a tight budget, these can really help: promo10 - This cuts 10% off your total [...]]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='height: 40px;'><fb:like href='http://chumm.co.uk/helpful-godaddy-promo-codes/' layout='default' show_faces='false' width='400' action='like' colorscheme='light' send='false' /></div><p>Hey guys, so I've been buying a number of domains recently for a few projects I have lined up in the not-so-distant future. So I've used GoDaddy special promo codes to get some money off the orders. When you're on a tight budget, these can really help:</p>
<p><strong>promo10 </strong>- This cuts 10% off your total order, very helpful for large ones.<br />
<strong>cjc749dom </strong>- Cheap .com domain registration for GoDaddy, helpful when ordering!<br />
<strong>promo15 </strong>- Cuts a whopping 15% off your order if you spend more than 75$</p>
<p>These are a few codes, there are others but I found these to be the most helpful! Make sure you always look around before you buy.</p>
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		<title>How to Change New Facebook</title>
		<link>http://chumm.co.uk/how-to-change-new-facebook/</link>
		<comments>http://chumm.co.uk/how-to-change-new-facebook/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 18:45:28 +0000</pubDate>
		<dc:creator>chumm</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://chumm.co.uk/?p=373</guid>
		<description><![CDATA[So you've come here because the latest layout sucks? They've changed chat again? They keep messing with your messages/chat settings? You're not alone. There are 'how to change new facebook' 2,280,000,000 results, that number is pretty shocking. I'm guessing you didn't come here to be told numbers or anything, so how do you change it? [...]]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='height: 40px;'><fb:like href='http://chumm.co.uk/how-to-change-new-facebook/' layout='default' show_faces='false' width='400' action='like' colorscheme='light' send='false' /></div><p>So you've come here because the latest layout sucks? They've changed chat again? They keep messing with your messages/chat settings? You're not alone. There are 'how to change new facebook' 2,280,000,000 results, that number is pretty shocking. I'm guessing you didn't come here to be told numbers or anything, so how do you change it?</p>
<p>Get rid of Facebook.</p>
<p>'What'?!</p>
<p>Yup. There are work-arounds for the Facebook layout, changing stylesheets and such but Facebook is constantly updating their service. Usually their updates are nothing more than a small <em>face</em>lift to make the website seem new again. Changing your Facebook layout will require you to delete it! There you go, gone forever.</p>
<p>'BUT I DON'T WANT TO!!!'</p>
<p>I can understand to some extent, there is one small work-around. If you don't like the new fangle-dangle Facebook, then visit m.facebook.com<br />
It's the mobile version of the website, it's simple and quicker to use. But of course, the vast majority of Facebook wants something flashy so..</p>
<p>Use Google+, it's good. Although the transition can be slightly daunting, the simplicity of the service is perfect. No more 'phantom facebook notifications' or such. You could use Bebo.. or even Myspace if you're desperate for nostalgia. I'll continue to use the latest Facebook change, even though most people hate it, they'll adapt. People hate change yet they'll stand by and let it happen. Like a certain Naruto character once said, '<em>People are stupid</em>'.</p>
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		<title>How to build better backlinks</title>
		<link>http://chumm.co.uk/how-to-build-better-backlinks/</link>
		<comments>http://chumm.co.uk/how-to-build-better-backlinks/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 10:02:10 +0000</pubDate>
		<dc:creator>chumm</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://chumm.co.uk/?p=363</guid>
		<description><![CDATA[The process to building backlinks can be a rather slow, laborious task. For most people, backlinks is vital when building up a small, fledgling website! There are a lot of different services, tools and methods people use to build backlinks fast which tends to work in their favour, in the short-term. Google ranks links determined [...]]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='height: 40px;'><fb:like href='http://chumm.co.uk/how-to-build-better-backlinks/' layout='default' show_faces='false' width='400' action='like' colorscheme='light' send='false' /></div><p>The process to building backlinks can be a rather slow, laborious task. For most people, backlinks is vital when building up a small, fledgling website! There are a lot of different services, tools and methods people use to build backlinks fast which tends to work in their favour, in the short-term.</p>
<p>Google ranks links determined of the websites pagerank. Having 100's of pagerank 0 websites link to you means nothing compared to one pagerank 9 link. Buildings these links can be a pain, especially when using so-called 'seo backlink building services' which tend to give your website spammy backlinks, which actually DEVALUES your website. I've fallen victim to one of these packages before, one that promised quality backlinks that actually gave me terrible ones in the long run. As a test, Google moved by pagerank right down to 0 once it detected these.</p>
<p>If you want to build good backlinks, then you must have time or a dedicated team of professionals to help build for you. The most essential, VITAL piece of help I can give you is to produce good content. Good content will get organic traffic, make people want to share your link and promote your website entirely free! A good example would be websites like kokatu which is a BLOG but it reports the latest and rumoured news revolving around games. This pulls in a lot of interested readers and they get backlinks entirely from good content. The key is to write about something you enjoy, you're knowledgable about and you know it hasn't been done 100x.</p>
<p>This is not saying that you shouldn't write about things that other people already have done, for example, I posted a Youtube video that reversed a piece of music but someone else had done this 3 months prior to me. They only had 500 odd views, mine had 0. I knew if I could promote my video and get more people interested in it, I would become more popular despite them being older. I ended up posting on websites that were interested in the genre, I promoted it on other videos and ended up getting 5000 views in under a week. Keep to this rule, if you can write it better and more interesting, then do it. If they have posts that are poorely written and not being promoted well, then create yours and do it better. If they have a piece of well written, well promoted, popular post, then don't copy it. Doing this will produce you backlinks and of the good kind.</p>
<p>The other and more simpler method would be asking the owner of other websites to link to you. This reminds me of the late 90's webring phenonema, where a lot of websites would join webrings to get more visitors. This only works if you have a real niche subjects yet closely related. If you're a small website talking about Health, then link-exchanging with a website about games won't do you any favours. Most small websites are likely to accept your offers, but try to keep these links to a minimum. A lot of websites known as link farms operate entirely through this method and can harm your website.</p>
<p>Submitting to directories has been subject to many debate, some people believing this will improve your traffic whilst others are a little more dubious. The truth is that submitting to spammy, 0 pagerank, 0 traffic directories is as much use as trying to dodge rain. Try to aim for the bigger, more well-known ones to get any value out of your submission.</p>
<p>Forums generally allow you post a link in your sig. This helps if you visit the forum often and act as an active member. Being active on a forum is key to actually getting something out of your sig-links. Try to be strongly opinionated, start debates and stand out. Even if this is fake, this will naturally get more people interested in your person and end up gaining more traffic to your website through the link as people decide to think 'What is HIS website about?'. Sticking to a forum that is based around the 'genre' or style of your website can be the most key thing. Like I said earlier, posting in a health forum with your games website link won't help at all. Try to make your links fit for purpose, give them value and a good reason to be there.</p>
<p>Lastly is the most common of all link-building methods, blog commenting. Comment on blogs around your website genre (If it's politics, post on politic blogs or post, if it's health, post on health, etc) This will not only insight the author to reply to you, but you'll always gain the curiosity of other readers to click on your link. Comment something good and worth while to read and people will come.</p>
<p>I hope these tips have helped you a bit! If you have any more questions, then please do not hesitate to comment below!</p>
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		<title>Google&#039;s &#039;Did You Mean?&#039;</title>
		<link>http://chumm.co.uk/googles-did-you-mean/</link>
		<comments>http://chumm.co.uk/googles-did-you-mean/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 09:32:57 +0000</pubDate>
		<dc:creator>chumm</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://chumm.co.uk/?p=361</guid>
		<description><![CDATA[When you type a Google search, it is common for people to make spelling mistakes, grammar mistakes and such. It doesn't help when your company or website is listed under one of these mistakes, like mine was! For the past year or so, I've had this small website up and running getting a small amount [...]]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='height: 40px;'><fb:like href='http://chumm.co.uk/googles-did-you-mean/' layout='default' show_faces='false' width='400' action='like' colorscheme='light' send='false' /></div><p>When you type a Google search, it is common for people to make spelling mistakes, grammar mistakes and such. It doesn't help when your company or website is listed under one of these mistakes, like mine was! </p>
<p>For the past year or so, I've had this small website up and running getting a small amount of traffic. I've managed to top the Google searches, Yahoo searches and Bing searches for 'chumm' (Small achievement, as it is my name) The problem was that Google recognised this as a spelling error and always presented a 'Did you mean Chum?' Of course this is annoying, especially when your website is listed as spelling mistake which in turn drives away potential website visitors! </p>
<p>So how can you combat this? For a small website, you usually can't. The only way Google determines that it isn't a mistake is when your website starts getting a lot of traffic. Then it'll remove the Did you mean? message and things will be as normal! Just get more traffic, it couldn't be simpler! It will take from weeks to months to stop google from listing your website as a mistake, patience is a virtue! </p>
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		<title>Google bans .co.cc domains</title>
		<link>http://chumm.co.uk/google-bans-co-cc-domains/</link>
		<comments>http://chumm.co.uk/google-bans-co-cc-domains/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 08:29:43 +0000</pubDate>
		<dc:creator>chumm</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://chumm.co.uk/?p=347</guid>
		<description><![CDATA[Google has decided to withdraw all websites with the .co.cc from their website search. This includes both of my proxies (www.surfree.co.cc and www.unblockme.co.cc respectively) Googles reason was that most of these domains were being used by spammers more than actual users. If you already own a .co.cc domains, you will no doubt of seen the [...]]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='height: 40px;'><fb:like href='http://chumm.co.uk/google-bans-co-cc-domains/' layout='default' show_faces='false' width='400' action='like' colorscheme='light' send='false' /></div><p>Google has decided to withdraw all websites with the .co.cc from their website search. This includes both of my proxies (www.surfree.co.cc and www.unblockme.co.cc respectively)<br />
Googles reason was that most of these domains were being used by spammers more than actual users. If you already own a .co.cc domains, you will no doubt of seen the major drop in traffic over the past week.</p>
<p>I highly suggest anyone with a blog/server using the domains to switch over a more professional .com domain. You'll get much more traffic and the benefits outweigh the negatives. </p>
<p>So far Google seems to be the only search engine that has done this, with Yahoo and Bing still indexing these websites. It may only be a matter of time before these decide to stop listing .co.cc as well so I'd switch over before you lose the majority of your traffic! Afterall, if you aren't listed in Google, you aren't going to go anywhere.</p>
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